Add animation window
This commit is contained in:
@@ -14,16 +14,20 @@ set(SOURCE_FILES
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src/main.c
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src/network.c
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src/network.h
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src/windows/list/list_window.c
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src/windows/list/list_window.h
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src/windows/list/style.h
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src/util.h
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src/windows/action/action_window.c
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src/windows/action/action_window.h
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src/windows/action/style.h
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src/layers/border_layer.c
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src/layers/border_layer.h
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src/windows/action/action_menu_layer.c
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src/windows/action/action_menu_layer.h src/windows/list/list_layer.c src/windows/list/list_layer.h)
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src/screens/list/list_window.c
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src/screens/list/list_window.h
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src/screens/list/style.h
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src/screens/action/action_window.c
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src/screens/action/action_window.h
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src/screens/action/style.h
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src/screens/action/action_menu_layer.c
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src/screens/action/action_menu_layer.h
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src/screens/list/list_layer.c
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src/screens/list/list_layer.h
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src/screens/animation/animation_window.c
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src/screens/animation/animation_window.h src/screens/animation/style.h)
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add_executable(hello ${SOURCE_FILES})
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@@ -23,6 +23,11 @@
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],
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"resources": {
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"media": [
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{
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"type": "raw",
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"name": "CONFIRM_SEQUENCE",
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"file": "confirm_sequence.pdc"
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}
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]
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}
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}
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BIN
resources/confirm_sequence.pdc
Normal file
BIN
resources/confirm_sequence.pdc
Normal file
Binary file not shown.
@@ -18,7 +18,7 @@
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*/
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#include <pebble.h>
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#include "windows/list/list_window.h"
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#include "screens/list/list_window.h"
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int main(void)
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{
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@@ -23,10 +23,17 @@
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#include "../../util.h"
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#include "action_menu_layer.h"
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#include "style.h"
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#include "../animation/animation_window.h"
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static void on_select(void *callback_context)
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{
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window_stack_pop(true);
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struct ActionWindow *window = callback_context;
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ANIMATION_WINDOW_destroy(window->animation_window);
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window->animation_window = ANIMATION_WINDOW_create(
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RESOURCE_ID_CONFIRM_SEQUENCE);
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window_stack_push(window->animation_window->raw_window, true);
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}
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static int add_menu_layer(struct ActionWindow *window,
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@@ -89,6 +96,7 @@ static void on_unload(Window *raw_window)
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struct ActionWindow *window = window_get_user_data(raw_window);
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ACTION_MENU_LAYER_destroy(window->menu_layer);
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BORDER_LAYER_destroy(window->border_layer);
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ANIMATION_WINDOW_destroy(window->animation_window);
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}
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static void set_raw_window_handlers(Window *raw_window)
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@@ -115,6 +123,8 @@ struct ActionWindow *ACTION_WINDOW_create()
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window_set_user_data(raw_window, window);
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set_raw_window_handlers(raw_window);
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window->animation_window = 0;
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return window;
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}
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@@ -26,6 +26,8 @@ struct ActionWindow
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struct ActionMenuLayer *menu_layer;
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struct BorderLayer *border_layer;
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struct AnimationWindow *animation_window;
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};
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struct ActionWindow* ACTION_WINDOW_create();
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@@ -31,6 +31,6 @@
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#define BORDER_COLOR GColorFolly
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#define BORDER_WIDTH 10
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#define BORDER_WIDTH 6
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#define CELL_HEIGHT 36
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167
src/screens/animation/animation_window.c
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167
src/screens/animation/animation_window.c
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@@ -0,0 +1,167 @@
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/*
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* Copyright (C) 2016 Álinson Santos Xavier <isoron@gmail.com>
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*
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* This file is part of Loop Habit Tracker.
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*
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* Loop Habit Tracker is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* Loop Habit Tracker is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <pebble.h>
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#include "animation_window.h"
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#include "style.h"
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#include "../../util.h"
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#define FRAME_DELAY 33
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void next_frame(struct AnimationWindow *window);
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static void on_tick(void *context)
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{
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struct AnimationWindow *window = context;
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window->timer = 0;
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if(window->current_frame + 1 < window->num_frames)
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next_frame(window);
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else
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{
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window_stack_pop(true);
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window_stack_pop(true);
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}
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}
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static void set_timer(struct AnimationWindow *window)
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{
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window->timer = app_timer_register(FRAME_DELAY, on_tick, window);
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}
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void next_frame(struct AnimationWindow *window)
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{
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window->current_frame++;
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layer_mark_dirty(window->animation_layer);
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set_timer(window);
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}
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static void update_proc(Layer *layer, GContext *ctx)
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{
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void **data_region = layer_get_data(layer);
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struct AnimationWindow *window = *data_region;
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GRect bounds = layer_get_bounds(layer);
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GSize seq_bounds = gdraw_command_sequence_get_bounds_size(window->sequence);
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GDrawCommandFrame *frame = gdraw_command_sequence_get_frame_by_index(
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window->sequence, window->current_frame);
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if(!frame) return;
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uint16_t x = (uint16_t) ((bounds.size.w - seq_bounds.w) / 2);
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uint16_t y = (uint16_t) ((bounds.size.h - seq_bounds.h) / 2);
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gdraw_command_frame_draw(ctx, window->sequence, frame, GPoint(x, y));
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}
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static void on_load(Window *raw_window)
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{
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struct AnimationWindow *window = window_get_user_data(raw_window);
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struct Layer *root_layer = window_get_root_layer(raw_window);
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GRect bounds = layer_get_bounds(root_layer);
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int16_t animation_y = (int16_t) (bounds.size.h * 5 / 6);
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GRect animation_bounds = GRect(bounds.origin.x, bounds.origin.y,
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bounds.size.w, animation_y);
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int16_t text_y = (int16_t) (bounds.size.h * 6 / 10);
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GRect text_bounds = GRect((int16_t) (bounds.origin.x + PADDING), text_y,
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(int16_t) (bounds.size.w - 2 * PADDING), bounds.size.h - text_y);
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window->animation_layer = layer_create_with_data(animation_bounds,
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sizeof(struct AnimationWindow *));
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void **data_region = layer_get_data(window->animation_layer);
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*data_region = window;
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window->text_layer = text_layer_create(text_bounds);
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text_layer_set_text(window->text_layer, "Checkmark Added");
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text_layer_set_background_color(window->text_layer, BACKGROUND_COLOR);
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text_layer_set_text_color(window->text_layer, GColorBlack);
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text_layer_set_text_alignment(window->text_layer, GTextAlignmentCenter);
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text_layer_set_overflow_mode(window->text_layer, GTextOverflowModeWordWrap);
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GFont font = fonts_get_system_font(FONT_KEY_GOTHIC_24_BOLD);
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text_layer_set_font(window->text_layer, font);
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layer_set_update_proc(window->animation_layer, update_proc);
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layer_add_child(root_layer, text_layer_get_layer(window->text_layer));
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layer_add_child(root_layer, window->animation_layer);
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}
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static void on_unload(Window *raw_window)
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{
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struct AnimationWindow *window = window_get_user_data(raw_window);
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layer_destroy(window->animation_layer);
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text_layer_destroy(window->text_layer);
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if(window->timer) app_timer_cancel(window->timer);
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}
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static int set_sequence(struct AnimationWindow *window, uint32_t sequence_id)
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{
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int rval = 0;
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window->sequence = gdraw_command_sequence_create_with_resource(sequence_id);
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abort_if(!window->sequence, "gdraw_command_sequence_create failed");
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window->current_frame = 0;
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window->num_frames = gdraw_command_sequence_get_num_frames(
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window->sequence);
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CLEANUP:
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return rval;
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}
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struct AnimationWindow *ANIMATION_WINDOW_create(uint32_t sequence_id)
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{
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struct AnimationWindow *window = 0;
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window = malloc(sizeof(struct AnimationWindow));
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if(!window) return NULL;
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set_sequence(window, sequence_id);
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set_timer(window);
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window->animation_layer = 0;
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window->text_layer = 0;
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struct Window *raw_window = window_create();
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if(!raw_window) return NULL;
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window->raw_window = raw_window;
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window_set_user_data(raw_window, window);
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window_set_window_handlers(raw_window, (WindowHandlers) {
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.load = on_load,
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.unload = on_unload,
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});
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window_set_background_color(raw_window, BACKGROUND_COLOR);
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return window;
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}
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void ANIMATION_WINDOW_destroy(struct AnimationWindow *window)
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{
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if(!window) return;
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window_destroy(window->raw_window);
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gdraw_command_sequence_destroy(window->sequence);
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//app_timer_cancel(window->timer);
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free(window);
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}
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35
src/screens/animation/animation_window.h
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35
src/screens/animation/animation_window.h
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@@ -0,0 +1,35 @@
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/*
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* Copyright (C) 2016 Álinson Santos Xavier <isoron@gmail.com>
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*
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* This file is part of Loop Habit Tracker.
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*
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* Loop Habit Tracker is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* Loop Habit Tracker is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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struct AnimationWindow
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{
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uint32_t current_frame;
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uint32_t num_frames;//
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struct Layer *animation_layer;
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struct TextLayer *text_layer;
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struct AppTimer *timer;//
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struct GDrawCommandSequence *sequence;//
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struct Window *raw_window;//
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};
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struct AnimationWindow *ANIMATION_WINDOW_create(uint32_t sequence_id);
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void ANIMATION_WINDOW_destroy(struct AnimationWindow *window);
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23
src/screens/animation/style.h
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23
src/screens/animation/style.h
Normal file
@@ -0,0 +1,23 @@
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/*
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* Copyright (C) 2016 Álinson Santos Xavier <isoron@gmail.com>
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*
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* This file is part of Loop Habit Tracker.
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*
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* Loop Habit Tracker is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* Loop Habit Tracker is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define PADDING 10
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#define BACKGROUND_COLOR GColorFolly
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@@ -21,6 +21,7 @@
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#include "list_window.h"
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#include "../action/action_window.h"
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#include "list_layer.h"
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#include "../animation/animation_window.h"
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static void on_select(void *callback_context)
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{
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